- Unreal Engine 4 Download Mac Os X
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Can you develop UE4 games with a MacBook Pro? In this video we develop a Mac and Windows based UE4 game showing you which one runs faster, and how good the e. 언리얼 엔진 3 를 사용하여 Mac OS X 용 게임을 개발하는 데는, 고려해야 할 특수한 요구사항, 작업방식 등이 있습니다. 여기서는 Mac OS X 게임 빌드를 위한 개발 환경을 구성하는 방법은 물론, 맥에서 언리얼 프로젝트를 테스트하고 패키지로 만들어 deploy(배치)하는.
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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Mac Platform > Distributing Mac Applications
- Distributing Mac Applications
- Packaging and Deploying to Mac
- Mac App Store support
Overview
Developing games for Mac OS X using Unreal Engine 3 comes with special requirements, workflow, and considerations that must be taken into account. This document explains how to set up your development environment for building games for Mac OS X, as well as general workflows for testing, packaging, and deploying an Unreal project that runs on Mac.
Packaging and Deploying to Mac
In order to play your game on a Mac, it must first be packaged into an app bundle that can then be deployed to a Mac.
Unreal Frontened is the control center for building games with Unreal Engine 3. It handles many tasks, such as compiling scripts, cooking packages, packaging games, etc. When it comes time to package up and deploy a game to a Mac, Unreal Frontend will handle the entire process.
For a reference to the Unreal Frontend application, see the Unreal Frontend page.
- Click the configuration button:
This opens the configuration settings dialog. - Make sure the settings are as follows:
For Development:Game Platform Game Config Script Config Cook/Make Config UDKGame MacOSX Release_64 ReleaseScript Shipping_32
For Shipping:Game Platform Game Config Script Config Cook/Make Config UDKGame MacOSX Shipping_64 FinalReleaseScript Shipping_32
Click the OK button to save the settings. - The Mac Options section should now be visible if it was not previously. If you're preparing a build for Mac App Store, make sure the Packaging Mode is set to Mac App Store. Otherwise, set it to Normal.
- Click the Settings... button to open Unreal Mac Configuration Wizard and set your game's name, icon, deployment destination path etc. For more information, see the MacPackager Tool page.
- Next, you need to add all the maps that need to be packaged into the application. This can be done in the maps section:
Click the Add... button. A window will open listing all existing maps in the current game project.
Select all the maps in the list you want to add:
Click the Add Selected Maps button to add the maps and close the window. The maps should now be listed in the maps list: - Make sure all the steps of the pipeline job are enabled by clicking each of the buttons shown below and toggling on the Step Enabled option in the menu for each step.
- Click the Start button to begin the pipeline job. The graphic will display while the pipeline job is in progress. Once complete, the output window will show the results.
- The packaged game is now ready. If you set deployment destination path to a shared folder on a Mac, you can unzip the game and it'll be ready to play.
Drag and Drop Installer
To make installing your app on the Mac platform easy for the end user, you can create a drag and drop installer. Instructions on how to set up this type of installer for your UDK game are provided on the Drag and Drop Mac Installer page.
Mac App Store support
You can use Unreal Frontend/MacPackager to prepare your game for submission to Mac App Store.
Requirements
You must be a registered Mac developer in order to develop games for Mac App Store using Unreal Engine 3. If you are not already registered as a Mac developer, you can register at the Mac Developer Program site.
Note: Apple charges $99/year to register as a developer.
Unreal Engine 4 Download Mac Os X
Submitting Mac Games
In order to submit a Mac game to the Mac App Store, you need access to a Mac. Apple requires that applications are uploaded using their Application Loader utility which is only available for Mac OS X.
You will need the following applications installed on a Mac:
Unreal Engine Download Windows 10
- Application Loader
Unreal Engine For Mac Os X El Capitan
Certificate
In order to submit an application to the Mac App Store, the application must first be signed using a 3rd Party Mac Developer Application certificate. You need to create a certificate using Apple's Developer Certificate Utility, then import the certificate using the Mac App Store Settings tab of the Unreal Mac Configuration Wizard.